Abstract
2048 is a recent stochastic single player game, originally written in JavaScript for playing in a web browser but now largely played on mobile devices. This paper discusses the applicability of Monte-Carlo Tree-Search (MCTS) to the problem, and also Averaged Depth Limited Search (ADLS). While MCTS plays reasonably well for a player with no domain knowledge, the ADLS player fares much better given an evaluation function that rewards board properties. Attempts to guide the roll-outs of MCTS using an evaluation function proved fruitless.
Original language | English |
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Title of host publication | 2014 IEEE Conference on Computational Intelligence and Games |
Place of Publication | Piscataway, NJ |
Publisher | IEEE |
Pages | 1-2 |
Number of pages | 2 |
ISBN (Print) | 9781479935468 |
DOIs | |
Publication status | Published - 26 Aug 2014 |
Event | 2014 IEEE Conference on Computational Intelligence and Games - Park Inn Hotel, Dortmund, Germany Duration: 26 Aug 2014 → 29 Aug 2014 https://www.ieee.org/conferences_events/conferences/conferencedetails/index.html?Conf_ID=32016 |
Conference
Conference | 2014 IEEE Conference on Computational Intelligence and Games |
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Abbreviated title | CIG 2014 |
Country/Territory | Germany |
City | Dortmund |
Period | 26/08/14 → 29/08/14 |
Internet address |
Keywords
- Monte Carlo methods
- artificial intelligence
- computer games
- tree searching
- mobile devices
- JavaScript
- Monte-Carlo Tree-Search
- Averaged Depth Limited Search