An investigation into 2048 AI strategies

Philip Rodgers, John Levine

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

11 Citations (Scopus)

Abstract

2048 is a recent stochastic single player game, originally written in JavaScript for playing in a web browser but now largely played on mobile devices. This paper discusses the applicability of Monte-Carlo Tree-Search (MCTS) to the problem, and also Averaged Depth Limited Search (ADLS). While MCTS plays reasonably well for a player with no domain knowledge, the ADLS player fares much better given an evaluation function that rewards board properties. Attempts to guide the roll-outs of MCTS using an evaluation function proved fruitless.
Original languageEnglish
Title of host publication2014 IEEE Conference on Computational Intelligence and Games
Place of PublicationPiscataway, NJ
PublisherIEEE
Pages1-2
Number of pages2
ISBN (Print)9781479935468
DOIs
Publication statusPublished - 26 Aug 2014
Event2014 IEEE Conference on Computational Intelligence and Games - Park Inn Hotel, Dortmund, Germany
Duration: 26 Aug 201429 Aug 2014
https://www.ieee.org/conferences_events/conferences/conferencedetails/index.html?Conf_ID=32016

Conference

Conference2014 IEEE Conference on Computational Intelligence and Games
Abbreviated titleCIG 2014
Country/TerritoryGermany
CityDortmund
Period26/08/1429/08/14
Internet address

Keywords

  • Monte Carlo methods
  • artificial intelligence
  • computer games
  • tree searching
  • mobile devices
  • JavaScript
  • Monte-Carlo Tree-Search
  • Averaged Depth Limited Search

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