Abstract
Hypergraph matching has recently become a popular approach for solving correspondence problems in computer vision as it allows the use of higher-order geometric information. Hypergraph matching can be formulated as a third-order optimization problem subject to assignment constraints which turns out to be NP-hard. In recent work, we have proposed an algorithm for hypergraph matching which first lifts the third-order problem to a fourth-order problem and then solves the fourth-order problem via optimization of the corresponding multilinear form. This leads to a tensor block coordinate ascent scheme which has the guarantee of providing monotonic ascent in the original matching score function and leads to state-of-the-art performance both in terms of achieved matching score and accuracy. In this paper we show that the lifting step to a fourth-order problem can be avoided yielding a third-order scheme with the same guarantees and performance but being two times faster. Moreover, we introduce a homotopy type method which further improves the performance.
| Original language | English |
|---|---|
| Pages (from-to) | 1054-1075 |
| Number of pages | 22 |
| Journal | IEEE Transactions on Pattern Analysis and Machine Intelligence |
| Volume | 39 |
| Issue number | 6 |
| Early online date | 31 May 2016 |
| DOIs | |
| Publication status | Published - 1 Jun 2016 |
Keywords
- hypergraph matching
- tensor
- multilinear form
- block coordinate ascent
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