Abstract
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.
Original language | English |
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Title of host publication | Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015) |
Place of Publication | Santa Cruz, CA |
Number of pages | 8 |
Publication status | Published - 29 Dec 2015 |
Event | 10th International Conference on the Foundations of Digital Games - Asilomar Conference Grounds, Pacific Grove, United States Duration: 22 Jun 2015 → 25 Jun 2015 http://www.fdg2015.org/ |
Conference
Conference | 10th International Conference on the Foundations of Digital Games |
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Abbreviated title | FDG 2015 |
Country/Territory | United States |
City | Pacific Grove |
Period | 22/06/15 → 25/06/15 |
Internet address |
Keywords
- artificial intelligence
- ai-based games
- computer games
- game design
- machine learning
- game genres
- non-player characters
- foreground AI