AI-based game design patterns

Mike Treanor, Alexander Zook, Mirjam P Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam Smith

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

Abstract

This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.
LanguageEnglish
Title of host publicationProceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015)
Place of PublicationSanta Cruz, CA
Number of pages8
Publication statusPublished - 29 Dec 2015
Event10th International Conference on the Foundations of Digital Games - Asilomar Conference Grounds, Pacific Grove, United States
Duration: 22 Jun 201525 Jun 2015
http://www.fdg2015.org/

Conference

Conference10th International Conference on the Foundations of Digital Games
Abbreviated titleFDG 2015
CountryUnited States
CityPacific Grove
Period22/06/1525/06/15
Internet address

Fingerprint

Artificial intelligence

Keywords

  • artificial intelligence
  • ai-based games
  • computer games
  • game design
  • machine learning
  • game genres
  • non-player characters
  • foreground AI

Cite this

Treanor, M., Zook, A., Eladhari, M. P., Togelius, J., Smith, G., Cook, M., ... Smith, A. (2015). AI-based game design patterns. In Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015) Santa Cruz, CA.
Treanor, Mike ; Zook, Alexander ; Eladhari, Mirjam P ; Togelius, Julian ; Smith, Gillian ; Cook, Michael ; Thompson, Tommy ; Magerko, Brian ; Levine, John ; Smith, Adam. / AI-based game design patterns. Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015). Santa Cruz, CA, 2015.
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title = "AI-based game design patterns",
abstract = "This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.",
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author = "Mike Treanor and Alexander Zook and Eladhari, {Mirjam P} and Julian Togelius and Gillian Smith and Michael Cook and Tommy Thompson and Brian Magerko and John Levine and Adam Smith",
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Treanor, M, Zook, A, Eladhari, MP, Togelius, J, Smith, G, Cook, M, Thompson, T, Magerko, B, Levine, J & Smith, A 2015, AI-based game design patterns. in Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015). Santa Cruz, CA, 10th International Conference on the Foundations of Digital Games, Pacific Grove, United States, 22/06/15.

AI-based game design patterns. / Treanor, Mike; Zook, Alexander; Eladhari, Mirjam P; Togelius, Julian; Smith, Gillian; Cook, Michael; Thompson, Tommy; Magerko, Brian; Levine, John; Smith, Adam.

Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015). Santa Cruz, CA, 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

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T1 - AI-based game design patterns

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AU - Zook, Alexander

AU - Eladhari, Mirjam P

AU - Togelius, Julian

AU - Smith, Gillian

AU - Cook, Michael

AU - Thompson, Tommy

AU - Magerko, Brian

AU - Levine, John

AU - Smith, Adam

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AB - This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.

KW - artificial intelligence

KW - ai-based games

KW - computer games

KW - game design

KW - machine learning

KW - game genres

KW - non-player characters

KW - foreground AI

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Treanor M, Zook A, Eladhari MP, Togelius J, Smith G, Cook M et al. AI-based game design patterns. In Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015). Santa Cruz, CA. 2015