Abstract
Schools and teachers are recognised as key players for accelerating progress towards the United Nations (UN) Sustainable Development Goals (SDGs), but can often feel unprepared for dealing with these challenges. For example, schools and educators face a number of challenges when they work to address inequalities or try to meet the wellbeing indicators for all students, such as a lack of time or structural barriers for meaningful and productive collaboration with students and their families, with each other, and with other professionals who could bring relevant expertise. The project, therefore, aimed to develop a toolkit that would facilitate teachers and schools acting as agents of change for the achievement of the SDGs, with a particular focus on SDG4 (inclusive quality education for all). The objectives included hosting two seminars (one on research surrounding teacher agency for change and one on the educational potential of game-based learning) and four workshops to co-design with various stakeholders a research-informed toolkit with a range of visually attractive games that would engage school staff in the planning, implementing, and evaluating of change towards the achievement of the SDGs.
| Original language | English |
|---|---|
| Number of pages | 6 |
| Publication status | Published - 1 Dec 2021 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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