A ubiquitous mobile edutainment application for learning science through play

Isabelle Astic, Coline Aunis, Areti Damala, Eric Gressier-Soudan

Research output: Contribution to conferencePaperpeer-review


This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game design should be.
Original languageEnglish
Publication statusPublished - 31 Mar 2011
Event15th Annual Museums and the Web Conference - Philadelphia, United States
Duration: 6 Apr 20119 Apr 2011


Conference15th Annual Museums and the Web Conference
Country/TerritoryUnited States


  • museum
  • museum visiting experience
  • games
  • learning
  • game design
  • edutainment
  • personalization
  • evaluation
  • serious games
  • pervasive games
  • pervasive computing and communication

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