Projects per year
Abstract
This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game design should be.
Original language | English |
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Publication status | Published - 31 Mar 2011 |
Event | 15th Annual Museums and the Web Conference - Philadelphia, United States Duration: 6 Apr 2011 → 9 Apr 2011 |
Conference
Conference | 15th Annual Museums and the Web Conference |
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Country/Territory | United States |
City | Philadelphia |
Period | 6/04/11 → 9/04/11 |
Keywords
- museum
- museum visiting experience
- games
- learning
- game design
- edutainment
- personalization
- evaluation
- serious games
- pervasive games
- pervasive computing and communication
Fingerprint
Dive into the research topics of 'A ubiquitous mobile edutainment application for learning science through play'. Together they form a unique fingerprint.Projects
- 1 Finished
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PLay Ubiquitous Games and play more
Damala, A.
1/08/08 → 30/10/10
Project: Projects from Previous Employment