A multisensory virtual environment for OSH training

Mina Tahsiri, Glyn Lawson, Che Abdullah, Tessa Roper

Research output: Chapter in Book/Report/Conference proceedingConference contribution book

1 Citation (Scopus)
16 Downloads (Pure)

Abstract

This paper presents a multisensory and low-cost virtual training simulator developed in Unity 3D, with the aim of improving the effectiveness of Occupational Safety and Health (OSH) training. The prototype system facilitates heat and smell feedback functions operated by an Arduino microprocessor and triggered based on the proximity of the avatar to receptive 4 within the Virtual Environment (VE). The prototype enables the creation of bespoke virtual representations using the 3D scanning function of the Google Tango device making multisensory VE OSH training a feasible and versatile approach in the short-term future.
Original languageEnglish
Title of host publication2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Place of PublicationPiscataway, NJ.
PublisherIEEE
Pages699-700
Number of pages2
ISBN (Electronic)9781538633656
DOIs
Publication statusPublished - 30 Aug 2018

Keywords

  • human-centered computing
  • virtual reality
  • applied computing
  • interactive learning environments
  • software
  • engineering
  • virtual worlds training simulations
  • safety
  • multisensory

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  • Cite this

    Tahsiri, M., Lawson, G., Abdullah, C., & Roper, T. (2018). A multisensory virtual environment for OSH training. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 699-700). IEEE. https://doi.org/10.1109/VR.2018.8446431