A gamified approach to teaching project portfolio management

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Abstract

Managing multiple projects, commonly referred to as Project Portfolio Management (PPM), poses complex challenges due to the need for intricate decision-making in project prioritisation, resource allocation, and risk management. As project environments become increasingly dynamic with larger portfolios, there is a growing demand in Management Science education for innovative pedagogical strategies that equip students with advanced analytical and managerial skills. This paper presents a gamified pedagogical approach for teaching PPM to postgraduate students in business education through a PPM simulation game. The simulation integrates real-world scenarios and team dynamics into iterative, while challenging students to apply core PPM methodologies — such as Multi-Criteria Decision Analysis, the Delphi method, and PERT — to make strategic decisions on project selection, prioritisation, and resource allocation. The simulation employs Werbach & Hunter’s 6D framework to specifically target authentic learning objectives and player engagement dynamics. Evaluation with a cohort of 45 students suggests improved engagement, motivation, and conceptual understanding, with participants highlighting the authenticity of the scenarios and the value of collaborative problem-solving as key benefits. Findings support the broader adoption of gamification to enhance experiential learning and competency development in project management education.
Original languageEnglish
Title of host publicationICERI2025 Proceedings
Subtitle of host publication18th annual International Conference of Education, Research and Innovation
Pages4384-4392
Number of pages9
DOIs
Publication statusPublished - 10 Nov 2025
EventICERI2025 (18th annual International Conference on Education and New Learning Technologies): ICERI2025 -
Duration: 10 Nov 202512 Nov 2025

Conference

ConferenceICERI2025 (18th annual International Conference on Education and New Learning Technologies)
Period10/11/2512/11/25

Keywords

  • gamification
  • project portfolio management (PPM)
  • business simulations
  • role playing
  • student engagement

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