Project Details
Description
(Play Ubiquitous Games and Play More) was a French national research project funded by the French National Research Agency (2008-2010). The goal of the project was to advance the state of the art in serious pervasive gaming. The game unfolds within the Arts and Crafts Museum (Musée des Arts et Métiers) of the Conservatoire National des Arts et Métiers, in Paris, France. In terms of museum learning the game set as a goal the appropriation of the museum's collections, all related with the history of technology and science by a wide audience in terms of interests, age and prior knowledge.
| Short title | PLUG |
|---|---|
| Status | Finished |
| Effective start/end date | 1/08/08 → 30/10/10 |
Keywords
- games
- game design
- edutainment
- mobile computing
- mobile human computer interaction
- museums
- museum visiting experience
- museum learning
- personalization
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
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L’expérience PLUG-Université Paris-Nuit: un juste équilibre entre apprentissage et jeu
Aunis, C., Astic, I., Gressier-Soudan, E. & Damala, A., Feb 2013, In: La Lettre de l'OCIM . 145Translated title of the contribution :The PLUG Overnight University Project: finding the right balance between learning and play Research output: Contribution to journal › Article › peer-review
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A ubiquitous mobile edutainment application for learning science through play
Astic, I., Aunis, C., Damala, A. & Gressier-Soudan, E., 31 Mar 2011.Research output: Contribution to conference › Paper › peer-review
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PLUG, Université Paris Nuit: a design reiteration of a mobile museum edutainment application
Damala, A., Astic, I. & Aunis, C., Sept 2010. 4 p.Research output: Contribution to conference › Paper › peer-review