Social Sciences
Customer
100%
Service Industries
100%
Investigation
100%
Time of Day
100%
Marketing
100%
Experience
38%
Time
28%
Research
23%
Consumers
19%
Mobile Phones
19%
Markets
9%
Application
9%
Marketing of Service
9%
Control
9%
Behavior
9%
Science
9%
Ability
9%
Technology
9%
Influence
9%
Understanding
9%
Computer Science
Roles
100%
Service
100%
Customer Experience
44%
Service Offering
33%
Control
22%
Smartphone Device
22%
Smartphones
22%
Contexts
22%
Innovations
22%
Customizations
22%
Design
11%
mobile commerce
11%
Multiple Channel
11%
Customer Behavior
11%
Individual Service
11%
Unique Experience
11%
Physical Evidence
11%
Research Excellence
11%
Customer Preference
11%
Application
11%
Mobile Application
11%
User
11%
Fragmentation
11%
Mobile Technology
11%
Delivery Channel
11%