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Research Output

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2019

Open-world games: an exploration of creative play

Arnott, L., Levine, J. & Shanks, G., 31 Mar 2019, Early Learning in the Digital Age. Palaiologou, I. & Gray, C. (eds.). London

Research output: Chapter in Book/Report/Conference proceedingChapter

2013

General video game playing

Levine, J., Bates Congdon, C., Ebner, M., Kendall, G., Lucas, S. M., Miikkulainen, R., Schaul, T. & Thompson, T., 30 Nov 2013, Artificial and Computational Intelligence in Games: A Follow-up to Dagstuhl Seminar 12191. Lucas, S. M., Mateas, M., Preuss, M., Spronck, P. & Togelius, J. (eds.). p. 77-84 8 p. (Dagstuhl Follow-Ups).

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
File
158 Downloads (Pure)

Towards a video game description language

Ebner, M., Levine, J., Lucas, S. M., Schaul, T., Thompson, T. & Togelius, J., 12 Nov 2013, (Accepted/In press) Artificial and Computational Intelligence in Games. Wadern, Vol. 6. p. 85-100 16 p. (Dagstuhl Follow-ups; vol. 6).

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
File
87 Downloads (Pure)
2007

Learning macro-actions for arbitrary planners and domains

Newton, M. A. H., Levine, J., Fox, M., Long, D., Boddy, M. (ed.), Fox, M. (ed.) & Thiebaux, S. (ed.), 2007, Proceedings of the Seventeenth International Conference on Automated Planning and Scheduling (ICAPS 2007). California, USA, p. 256-263 7 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

47 Citations (Scopus)
2005

Evolutionary computation variants for cooperative spatial coordination

Yannakakis, G., Levine, J. M. & Hallam, J., Sep 2005, Proceedings of the 2005 IEEE Congress on Evolutionary Computation. IEEE, Vol. 3. p. 2715-2722 7 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)