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Fingerprint Dive into the research topics where John Levine is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 4 Similar Profiles
Planning Engineering & Materials Science
Macros Engineering & Materials Science
Integer programming Engineering & Materials Science
Scheduling Engineering & Materials Science
Computer games Engineering & Materials Science
Ant colony optimization Engineering & Materials Science
Genetic programming Engineering & Materials Science
Function evaluation Engineering & Materials Science

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Projects 2006 2019

Research Output 2001 2019

Ensemble Decision Systems for general video game playing

Anderson, D., Rodgers, P., Levine, J., Guerrero-Romero, C. & Perez-Liebana, D., 23 Aug 2019. 8 p.

Research output: Contribution to conferencePaper

Open Access
Decision making

Open-world games: an exploration of creative play

Arnott, L., Levine, J. & Shanks, G., 31 Mar 2019, Early Learning in the Digital Age. Palaiologou, I. & Gray, C. (eds.). London

Research output: Chapter in Book/Report/Conference proceedingChapter


Generalising plans to influence landscapes for robust agent execution in virtual worlds

Author: Dicken, L., 1 Jun 2012

Supervisor: Levine, J. (Supervisor) & Coddington, A. (Supervisor)

Student thesis: Doctoral Thesis

Activities 2008 2011

  • 2 Membership of committee
  • 1 Organiser of major conference
  • 1 Journal or guest editorship

IEEE Congress on Evolutionary Computation

John Levine (Member of programme committee)
2011 → …

Activity: Participating in or organising an event typesOrganiser of major conference

EPSRC (Engineering and Physical Sciences Research Council) (External organisation)

John Levine (Member)
2010 → …

Activity: Membership typesMembership of committee